#ifndef NODELIST_H
#define NODELIST_H

#include  <render.h>

typedef struct nodelistitem nodelistitem_t;

struct nodelistitem {
	node_t*         curr;
	nodelistitem_t* next;
	nodelistitem_t* prev;
};

typedef struct {	
	nodelistitem_t*	first;
	nodelistitem_t*	last;
	int             sz;
} nodelist_t;

extern nodelist_t* mkNodelist();
extern void freeNodelist(nodelist_t*);
extern int sizeNodelist(nodelist_t* list);

extern void appendNodelist(nodelist_t*, nodelistitem_t*, Agnode_t* n);
/* extern void removeNodelist(nodelist_t* list, Agnode_t* n); */
/* extern int node_exists(nodelist_t* list, Agnode_t* n); */
/* extern int nodename_exists(nodelist_t* list, char* n); */
extern int node_position(nodelist_t* list, Agnode_t* n);

extern void realignNodelist(nodelist_t* list, nodelistitem_t* n);
extern void insertNodelist(nodelist_t*, Agnode_t*, Agnode_t*, int);

extern void reverseAppend(nodelist_t*, nodelist_t*);
extern nodelist_t* reverseNodelist(nodelist_t* list);
extern nodelist_t* cloneNodelist(nodelist_t* list);

#ifdef DEBUG
extern void printNodelist(nodelist_t* list);
#endif

#endif
