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InputPath=.\LETypes.h

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InputPath=.\LETypes.h

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# End Custom Build

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InputPath=.\LETypes.h

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# End Custom Build

!ENDIF 

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SOURCE=.\LigatureSubstitution.h
# End Source File
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SOURCE=.\LigatureSubstProc.h
# End Source File
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SOURCE=.\LigatureSubstSubtables.h
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SOURCE=.\unicode\loengine.h

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# Begin Custom Build
InputPath=.\unicode\loengine.h

"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy  $(InputPath)  ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "layout - Win32 Debug"

# Begin Custom Build
InputPath=.\unicode\loengine.h

"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy  $(InputPath)  ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "layout - Win64 Release"

# Begin Custom Build
InputPath=.\unicode\loengine.h

"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy  $(InputPath)  ..\..\include\unicode

# End Custom Build

!ELSEIF  "$(CFG)" == "layout - Win64 Debug"

# Begin Custom Build
InputPath=.\unicode\loengine.h

"..\..\include\unicode\loengine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	copy  $(InputPath)  ..\..\include\unicode

# End Custom Build

!ENDIF 

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SOURCE=.\LookupProcessor.h
# End Source File
# Begin Source File

SOURCE=.\Lookups.h
# End Source File
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SOURCE=.\LookupTables.h
# End Source File
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SOURCE=.\MarkArrays.h
# End Source File
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SOURCE=.\MarkToBasePosnSubtables.h
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SOURCE=.\MarkToMarkPosnSubtables.h
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SOURCE=.\MorphTables.h
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SOURCE=.\MPreFixups.h
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SOURCE=.\MultipleSubstSubtables.h
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SOURCE=.\NonContextualGlyphSubst.h
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SOURCE=.\NonContextualGlyphSubstProc.h
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SOURCE=.\OpenTypeLayoutEngine.h
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SOURCE=.\OpenTypeTables.h
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SOURCE=.\OpenTypeUtilities.h
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SOURCE=.\PairPositioningSubtables.h
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SOURCE=.\ScriptAndLanguage.h
# End Source File
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SOURCE=.\ScriptAndLanguageTags.h
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SOURCE=.\SegmentArrayProcessor.h
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SOURCE=.\SegmentSingleProcessor.h
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SOURCE=.\SimpleArrayProcessor.h
# End Source File
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SOURCE=.\SinglePositioningSubtables.h
# End Source File
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SOURCE=.\SingleSubstitutionSubtables.h
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SOURCE=.\SingleTableProcessor.h
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SOURCE=.\StateTableProcessor.h
# End Source File
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SOURCE=.\StateTables.h
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SOURCE=.\SubstitutionLookups.h
# End Source File
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SOURCE=.\SubtableProcessor.h
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SOURCE=.\ThaiLayoutEngine.h
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SOURCE=.\ThaiShaping.h
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SOURCE=.\TrimmedArrayProcessor.h
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SOURCE=.\ValueRecords.h
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# Begin Source File

SOURCE=.\layout.rc
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# End Target
# End Project
